ok, it seems like my not so favourite Urameshi (regular) Bunny/hamster got club to dead with carrots and dried bunny droppings. and oh, and it appears that Sak(regular bunny) got hit by the Cannibal bunny.
The story is about illegal animal experiment where 8 bunnies were injected with a top secret serum One of these serum is flawed and can turn those cute fluffy bunny into a flesh eating cannibal when it's hungry. Two of these serum are super soldier serum, which gave these bunnies guard like abilities. The rest of these serum are just regular vaccines against cancer, diabetic, old age and other diseases that plague modern men.
1.ed, the C face guy 2.Sak 3.Anton 4.Eliza 5.henchy 6.Ura 7.Fluppi 8.Hidden Kaos 9. 10. 11. 12.
Factions: Townies, Mafia and CultistShiny vampires Townies: Mayor: can cancel any lynch, his vote is counted as 2 Doctor: can protect a player during night phase The Priest: he can perform the burial rite, so the dead can stay dead The detective: he can ping any player in the game during night phase
Mafia, the organize crime syndicate The Don, he just arrive and doesn't know who his mafia fellows, just like the Mayor, his vote is counted as 2. The goons, they don't know who each other are, but I will introduce them to the Don each and every night however they can kill each other during night phase
the Cultist They can revive dead any players Shiny vampires
ok, for now, In the past I've successfully move some of the milkshape format from win32 to linux and now to Android using Java I've now succeed rendering Milkshape3d in Vertex Array instead of immediate mode
But still I'm a little picky of using vertex arrays over immediate mode since each model uses more then 3 times the size of using immediate rendering model also not including the Floatbuffers, bytebuffer and the clunky Garbage collector we have in Java
But thanks to Tigsource and wikipedia, I've figure out on how some/most the basic Garbage Collection work and I've come up with a neet little BLUE-PRINT on how and where every data should shit in this java version of my Milkshape 3d class.
First there will be two CLASSES. Class Milkshape3d: will contain every usual Data structures including all the vertices, triangles, Meshes, materials and joints
Class MS3D: will contain mostly float arrays like the VerticeArray, NormalArray, TexcoordArray and for animation, aVerticeArray and aNormalArray and also an array of short for MeshIndices and matrices for animations
The Milkshape3d class will be only be created once inside a MS3D Scope only for creating the arrays so we can leave the GC to clean up of the garbage and waste memories