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Author Topic: TWMG ~ Rules//Sign ups//Comments  (Read 6055 times)

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Offline R3dknight

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Re: TWMG ~ Rules//Sign ups//Comments
« Reply #73 on: July 28, 2010, 07:33:03 PM »
is just a game. :XD:
no need for yourself to troll other.

But I knew I'll live longer then the mayor of this game

Offline Urameshi-sama

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Re: TWMG ~ Rules//Sign ups//Comments
« Reply #72 on: July 28, 2010, 06:53:45 PM »
Quote from: morten
You can either be quiet the whole game or be a loud mouth like sakura - You will be killed.
That's not a binary choice. You can be a mix of both or neither and neither guarantees being killed. Loudness/quietness is usually a byproduct of a more important feature-proactive communications and actions or the lack of it. And besides, that claim is just practically wrong. Luck and random probabilities are perpetually part of this game, especially on the first day.

Quote (selected)
The matter if you survive is going the middle way and manipulate your players... I didn't use lynching to kill actually someone for one single time. It depends solely on others if they wanna randomly lynch someone without any clear evidence. Not me.
Yeah, you clearly don't understand the info game aspect of even a regular mafia game. Lynching is the only way for townies to win or increase their probability of winning, and guaranteeing a role may take more time than the length of a regular game. The entire game is about acting on partial information. If everyone else was voting more decisively, you should have suspected that they know more info than you.

Quote (selected)
Everyone is responsible on his own to survive till the end. To claim that you have died because by the mistakes either shows you are a bad player or that you didn't understand the game.
No, you can't be held accountable for your death in a game where you don't have a say in all of the kills, therefore it is impossible to be 'responsible' for yours much less anyone else's survival unless you're the guardian (in which case you can be held accountable for 1) since you can't control their livelihood. The best you can do here is to make the best choices you can given your role's power in day voting and night kills.

Survival doesn't require any skill, and implies no manipulative power.

Quote (selected)
By that time, the second day, I was yet depending all on myself. I wasn't contacted by anyone via PM. Only the death of sakura gave me a clue about the role of some players.
Why must someone else make the effort to bring you into the loop when you hadn't shared enough info to make yourself look like a townie? The spamming may have been a part of your game, but sak made at least 2 attempts to do so during the 1st 3 days, with the 2nd being the listing of the remaining suspects.

Also, in what situation does such trolling actually benefit the townies?

Quote (selected)
Sak, I have warned you for 30 days. I may have trolled you, but that's no reason to insult me.
Yeah, calling her a loser after the game ended, acting as if she was your opponent, and as if you were responsible for the win since you survived weren't provocations on your part.

Offline Stuyvesant

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Re: TWMG ~ Rules//Sign ups//Comments
« Reply #71 on: July 28, 2010, 04:14:03 PM »
Assuming that 'my dog died' isn't netspeak for something that I'm missing, sorry to hear about the loss of your pooch.

Offline Mrs.Sak

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Re: TWMG ~ Rules//Sign ups//Comments
« Reply #70 on: July 28, 2010, 03:53:33 PM »
You, sir, are very lucky that my dog just died and I won't pull a martyr and make you commit suicide like I should have. very lucky.

Offline morten

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Re: TWMG ~ Rules//Sign ups//Comments
« Reply #69 on: July 28, 2010, 12:54:20 PM »
As far as I've read, no one did that claim. The claim was that your shifty attitude and arrogant trolling could have cost the game to the townies had you not had a lucky shot, and that this same lack of collaboration and skepticism to follow the townies strategy was due to your deficient understanding of the gameplay.

By that time, the second day, I was yet depending all on myself. I wasn't contacted by anyone via PM. Only the death of sakura gave me a clue about the role of some players.

And my shifty and arrogant trolling was part of the game. I feel sorry that it was taken personal and I wanna excuse myself to those who felt personally offended. You can't expect someone taking up an insult from someone who was a bad player about your own game. So much is accepted.

Now let's return to civil behaviours. 

Offline Anton d`Arklus

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Re: TWMG ~ Rules//Sign ups//Comments
« Reply #68 on: July 28, 2010, 12:47:08 PM »
Quote (selected)
I didn't use lynching to kill actually someone for one single time. It depends solely on others if they wanna randomly lynch someone without any clear evidence. Not me.

Only blue was randomly lynched by his behavior and lack of cooperation (much like yours). By that point of the game everyone else's alignment, besides yours two, was already sorted in one way or another.

Quote (selected)
Everyone is responsible on his own to survive till the end.

Not true. You are responsible for your SIDE to win, even if you have to die for that to happen.

Quote (selected)
To claim that you have died because by the mistakes either shows you are a bad player or that you didn't understand the game.

As far as I've read, no one did that claim. The claim was that your shifty attitude and arrogant trolling could have cost the game to the townies had you not had a lucky shot, and that this same lack of collaboration and skepticism to follow the townies strategy was due to your deficient understanding of the gameplay.


-----
meh...

Offline Anton d`Arklus

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Re: new mafia game - sign ups
« Reply #67 on: July 21, 2010, 01:12:15 AM »
So I´m posting this here(again), cause its easier to refer back to a post than to a spoiler...

-----

The Game

Sooo basically, there are three sides, townies, mafia and wolves. The goal of the townies is to kill all the mafioso and wolves. The goal of the mafia is to kill the wolf(ves) and be half of the remaining living population. The wolves need to have every one else dead.

There will be two stages during each round, 'day phase' and 'night phase'. Each day, you get to cast a vote on a player. Once night time hits, the player who gets the majority of votes gets lynched. During the night stage, it'll be the turn for the roled players to cast their decisions. This is the time were the mafia and wolf choose their victims, who might appear dead at the start of the new day...

There will be a defined number of roled players(mafia, seer, guardian, masons). All mafia members will know the identity of their partners. On the other hand, townies will not know who else is a townie at the start of the game(except for the masons and seers). The main way for the townies to figure out who the mafia members and the wolf are is by making alliances, speculating the reason behind the kills, etc etc...


Teh Ruklez:

Basics:



Read the rules.
Votes must be WRITTEN in bold. If you edit your post or do not bold it, the vote will NOT be counted*. [* Note:]
  • I'll post the head count and if you decide to edit a post after I have counted, I will just refer back to MY post with the count, also edits done within a few minutes, will be counted as valid votes. It is rather inconvenient for me(and EVERYONE else) to check these minor subtleties again and again(not to mention it's also kind of a cheap strategy when lynching...if that's your intention).
Lynch executions will require majority of votes. If only one person votes, that vote will be consider “majority”.
All players can vote to lynch during the day.
No multiple lynching, tie votes results in no lynch.
After you die, keep quiet. (meh...won't be so strict on this particular rule unless someone complains...)
You cannot quote, or screenshot my PMs.
The day phase will last 24 hours, night 12 hours. 
If you have a night choice to make, it is due by the posted deadline.
Read the rules again.


Win Conditions:

Townies win: The werewolf and the mafia are all dead.
Mafia wins: Werewolf is dead and they equal half the living population
Werewolf wins: Everyone other than the werewolf(es) is dead.


Roles:


All players will have a role(even a lame one...xD).

Townies' Side(12):

Investigator(2) - The good ol' seers. Can learn the role of a player each night. The players pinged will receive notice of the seers' action, but the seers' identity will be kept secret.
Guard - May save one person every night from a mafia or wolf attack. Cannot save them self.
Priest - Gets a chance to kill the werewolf every night. If the priest targets players with roles other than the wolf they will go unaffected and just receive a blessing
Gravekeeper - Views the role of one corpse every night.
Mayor - Can make his vote count as two. Can prevent a lynch, but will then become inactive(ie. cannot use the abilities anymore). If the mayor is killed a vote will be held the next night for a new one.  Votes will be PMed to me and the result will be secret.
Highlander - Has a 50% chance of surviving a mafia attack. (I'll flip a coin)
Martyr - When the martyr get's lynched no other deaths will occur that night.
Prostitute - Has 33% chances of blocking the ability of a roled player. If it the block works the prostitute' AIDS gets worse and dies 2 days after. Can still attempt to use the ability while on the process of dying.
Shifty Villager - The person with this role seems to be a mafia Henchman whenever pinged. On the plus side their vote always counts as two votes.
Masons(2) - They begin with only two members. They have no special abilities other than knowing who each other are.


Mafia's Side(4):

Mafia Boss -  If he is killed while there are other mafia members are alive, they get an extra kill that night.
Henchmen(3) - How many people sign up will affect their numbers same as always. Along with the mafia boss, they get to choose every night one player to be killed.

Wolf's side(1):

Werewolf - Can kill one person every night, aligned to them self. Can choose to convert ONE player in the game into a wolf from day 5 onwards, with 50/50 chances of it ending up in a kill. (Note: If the turn ability works, there won't be a wolf kill that given night. If it doesn't work he can try again next night or until it works and then keep on killing...)

Converted wolf - Shares the kill with the original werewolf. If the werewolf dies, the converted wolf can still kill other players but has no power to turn.


Night order of events:
Prostitute
Guard
Gravekeeper
Investigators
Priest - Werewolf (simultaneous)
Mafia

-----

Offline MintiNF

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Re: new mafia game - sign ups
« Reply #66 on: July 20, 2010, 12:50:00 AM »
Whenever youre ready

Offline Anton d`Arklus

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Re: new mafia game - sign ups
« Reply #65 on: July 20, 2010, 12:09:41 AM »
*works on the new thread*

It'll be ready soon...

Offline Urameshi-sama

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Re: new mafia game - sign ups
« Reply #64 on: July 19, 2010, 05:28:28 PM »
Heart-attack kitty sure looks sad.

Offline morten

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Re: new mafia game - sign ups
« Reply #63 on: July 19, 2010, 06:51:12 AM »
Here's sak-chan...

Sorry, please read the forum rules to see why you can't view spoilers and why you can't post in this forum section. Thank you!

Start the game already Anton, this is taking too long...

Take your quarrels to the shoutbox...

Offline R3dknight

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Re: new mafia game - sign ups
« Reply #62 on: July 19, 2010, 06:28:44 AM »

Offline MintiNF

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Re: new mafia game - sign ups
« Reply #61 on: July 19, 2010, 06:00:35 AM »
Game aint even started and things are heating up...

Offline BlueDemon

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Re: new mafia game - sign ups
« Reply #60 on: July 19, 2010, 05:55:58 AM »

Offline AtrumIncendia

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Re: new mafia game - sign ups
« Reply #59 on: July 19, 2010, 05:49:06 AM »
At least I know on who's side I should be on.
definitely not on red's side
 :XD:
(nice gift, Sak)

Offline Mrs.Sak

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Re: new mafia game - sign ups
« Reply #58 on: July 19, 2010, 05:45:23 AM »

Offline R3dknight

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Re: new mafia game - sign ups
« Reply #57 on: July 19, 2010, 05:38:19 AM »
I'm so empty minded now...
 :maikka:
well at least I've a strategy now.
 :p!ssed: :p!ssed: :p!ssed: :p!ssed: :p!ssed:

Offline Anton d`Arklus

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Re: new mafia game - sign ups
« Reply #56 on: July 19, 2010, 05:23:47 AM »
^^^^ lol, so harmless actually.


In other matters, I'll start the game tomorrow in about 20hrs. I wanted more players but delaying the sign ups ain't good...So I'll do slight tweak on the roles to make the number of players fit...


Offline Mrs.Sak

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Re: new mafia game - sign ups
« Reply #55 on: July 19, 2010, 05:09:27 AM »
atruuuuum, you remember me, right, right, right? :3

after all the games we've played together, you know I'm harmless........ ^___^


@ red: hohoo ^__^
how many times have you listened to me in the past, red? recall please and shut up.



Offline R3dknight

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Re: new mafia game - sign ups
« Reply #54 on: July 19, 2010, 04:55:41 AM »
Because she´s the most dangerous  :maikka:
I don't know about that

Offline AtrumIncendia

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Re: new mafia game - sign ups
« Reply #53 on: July 19, 2010, 04:38:25 AM »
well, it doesn't matter.
we'll see who is the most dangerous in the next game

Offline BlueDemon

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Re: new mafia game - sign ups
« Reply #52 on: July 19, 2010, 04:30:37 AM »
Because she´s the most dangerous  :maikka:

Offline AtrumIncendia

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Re: new mafia game - sign ups
« Reply #51 on: July 19, 2010, 04:17:49 AM »
hmmm.
why does so many people want Mrs Sak, death?

Offline Mrs.Sak

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Re: new mafia game - sign ups
« Reply #50 on: July 19, 2010, 03:35:24 AM »
it's very simple... it's all about killing Sak and Anton :P

¬____¬
...and remember who you're playing against.


^___^
just kiddin'
even if I say that, I have a glorious week awaiting me, so my time here will be very short. <3
good luuuck ~

Offline MintiNF

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Re: new mafia game - sign ups
« Reply #49 on: July 17, 2010, 04:41:41 AM »
Exellent sum up.

Offline Anton d`Arklus

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Re: new mafia game - sign ups
« Reply #48 on: July 17, 2010, 02:52:36 AM »
^ :yay:

thx dude

I´ve editted this brief explanation in the first post.
Sorry, please read the forum rules to see why you can't view spoilers and why you can't post in this forum section. Thank you!

it's very simple... it's all about killing Sak and Anton :P

¬_____¬
....remember who's hosting.
xD

Offline morten

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Re: new mafia game - sign ups
« Reply #47 on: July 17, 2010, 02:02:05 AM »
Please take your time explaining the game to everyone who is new, Anton... I have pmed a lot of people...

If a last player is needed, call me...

Offline Maho0o

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Re: new mafia game - sign ups
« Reply #46 on: July 17, 2010, 01:35:22 AM »
I'm newbie at this game tho..need to read the rules again XD
it's very simple... it's all about killing Sak and Anton :P

Offline smokecoffee

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Re: new mafia game - sign ups
« Reply #45 on: July 16, 2010, 09:40:38 PM »
May i join? :huhh:
I'm newbie at this game tho..need to read the rules again XD

Offline Anton d`Arklus

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Re: new mafia game - sign ups
« Reply #44 on: July 16, 2010, 09:38:19 PM »
How long do we have to wait before the game start?
A couple of days....I'll start the game early next week(this coming monday...) if we get enough players by then.

This game is gunna get nasty with this many folks with roles to boot.. it should be entertaining....

Indeed...

Offline Maho0o

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Re: new mafia game - sign ups
« Reply #43 on: July 16, 2010, 06:57:40 PM »
we know you luv nasty thingies Kaos

Offline Hiddenkaos

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Re: new mafia game - sign ups
« Reply #42 on: July 16, 2010, 10:41:03 AM »
This game is gunna get nasty with this many folks with roles to boot.. it should be entertaining....


Offline AtrumIncendia

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Re: new mafia game - sign ups
« Reply #41 on: July 16, 2010, 07:03:03 AM »
How long do we have to wait before the game start?

Offline Anton d`Arklus

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Re: new mafia game - sign ups
« Reply #40 on: July 16, 2010, 05:52:53 AM »
I'm not sure if I can join this time. I can't be on the PC too often these days >_>

Sooo...aye or nay? (I'll put you in the list anyway, waiting for confirmation...)

:maikka: im not sure ill be able to keep my activity constant for long... But sign me up for the secret decoder ring yeah. (new to teh game too)

 :yay:

when would this game start? if this will start next week.. I'll play.. I'm on tour.. net access is difficult even if I have my net book with me.. forgot to roam my plug-it..

At this rate it seems like we will get enough players, so I'll surely start early next week or even Sunday... 

rawr :3 i supose i will try it but i can't promise constant activeness

everyone says that, just to end up playing in the end...  :wahaha:

Offline iidonno

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Re: new mafia game - sign ups
« Reply #39 on: July 16, 2010, 01:29:36 AM »
rawr :3 i supose i will try it but i can't promise constant activeness

Offline Crimson moon

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Re: new mafia game - sign ups
« Reply #38 on: July 15, 2010, 11:19:51 PM »
when would this game start? if this will start next week.. I'll play.. I'm on tour.. net access is difficult even if I have my net book with me.. forgot to roam my plug-it..

Offline MintiNF

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Re: new mafia game - sign ups
« Reply #37 on: July 15, 2010, 06:39:31 PM »
:maikka: im not sure ill be able to keep my activity constant for long... But sign me up for the secret decoder ring yeah. (new to teh game too)

Offline gunnil751

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Re: new mafia game - sign ups
« Reply #36 on: July 15, 2010, 10:55:06 AM »
I'm not sure if I can join this time. I can't be on the PC too often these days >_>

Offline Henchy432

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Re: new mafia game - sign ups
« Reply #35 on: July 15, 2010, 10:45:02 AM »
Add me.

Offline Anton d`Arklus

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Re: new mafia game - sign ups
« Reply #34 on: July 15, 2010, 10:06:54 AM »
That's all the clarification I needed, I'm good with the rule changes. though it essentially means that its Mafia V Wolves V Townies which just makes it a two mafia type game except one mafia can turn..

Good.
Well, the names of each sides and their abilities are just details and technicalities. In the end, it's just a game with 3 sides...

Offline ï ® têh ©få©ê

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Re: new mafia game - sign ups
« Reply #33 on: July 15, 2010, 08:02:13 AM »
The priest should be able to convince the mafia that they have followed the wrong path in life. which turns the mafia in to a townie
And the mafia has the ability to corrupt someone and turn them in to a mafioso XD

Offline Hiddenkaos

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Re: new mafia game - sign ups
« Reply #32 on: July 15, 2010, 07:38:16 AM »
Thats all the clarification I needed, I'm good with the rule changes. though it essentially means that its Mafia V Wolves V Townies which just makes it a two mafia type game except one mafia can turn..

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Re: new mafia game - sign ups
« Reply #31 on: July 15, 2010, 06:13:48 AM »
Hey dude what does do you mean by "aligned to them self"?

The wolf(ves) are not aligned with the townies nor with the mafia. They stand alone as a separate side(hence "Wolf's side"...)

Quote (selected)
Also the part about sharing the kill with the big bad wolf, what does that mean?
 Only one wolf kill per night?

Yes (like the mafia...).

Quote (selected)
And can a mafia hit kill a wolf? or can the wolf only die by a priest?

A mafia hit CAN kill the wolf(ves).

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Re: new mafia game - sign ups
« Reply #30 on: July 15, 2010, 04:00:41 AM »
Hey dude what does do you mean by "aligned to them self"?
Also the part about sharing the kill with the big bad wolf, what does that mean?
Only one wolf kill per night?

And can a mafia hit kill a wolf? or can the wolf only die by a priest?

While I get that first part, will a mafia hit kill the wolf?

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Re: new mafia game - sign ups
« Reply #29 on: July 15, 2010, 03:26:17 AM »
Hey dude what does do you mean by "aligned to them self"?
Also the part about sharing the kill with the big bad wolf, what does that mean?
Only one wolf kill per night?

And can a mafia hit kill a wolf? or can the wolf only die by a priest?

Offline Anton d`Arklus

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Re: new mafia game - sign ups
« Reply #28 on: July 14, 2010, 01:30:58 PM »
^to much hustle :P

^^ I'll give some extra thought to that... Also, I'm settling on adding the turn ability(with some restrictions) to the werewolf since a single wolf has little chances of succeeding alone on the last stages of the game.

So tentatively it will work something like this:
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Wolves' side(1+):

Werewolf - Can kill one person every night, aligned to them self. Can choose to turn ONE player into a wolf from day 4-5(?) onwards, with 50/50 chances of it ending up in a kill. (Obvious note: If the turn ability, works, there won't be a wolf kill that given night.)

Turned wolf - Shares the kill with the original werewolf. If the werewolf dies, the turned wolf can still kill other players but has no power to turn.

 
*yawns* if it aint clear enough I'll just clarify it tomorrow...I need to sleep now...>__>"

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Re: new mafia game - sign ups
« Reply #27 on: July 14, 2010, 11:58:19 AM »
Maybe it should take two moves one to discover the wolf, the other to "cure" it.
Or like he would have to visit a person twice.

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Re: new mafia game - sign ups
« Reply #26 on: July 14, 2010, 11:06:40 AM »
Now, I'm thinking of restricting the use of this ability to maybe once every two/three days...haven't made up my mind on this yet.

It could theoretically keep him from killing the werewolf early, thus ruining the point of having one. I'd say limit it some way normally, but with 16 ought players its only like a 6% chance he'd hit him any given day anyways... so its just luck  which is fine. So just leave it unlimited is what I'm saying...

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Re: new mafia game - sign ups
« Reply #25 on: July 14, 2010, 09:36:10 AM »
Does this mean that the priest is a serial killer XD
Or does it mean if he just so happens to "visit" the werewolf that he kills them, and towies/maifa revives a blessing for the night? :p

The priest can only kill the wolf. Players with other roles will go unaffected and just receive a blessing...Now, I'm thinking of restricting the use of this ability to maybe once every two/three days...haven't made up my mind on this yet.


And yes, day is 24hrs and night 12.

I'll start when there is quorum.

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Re: new mafia game - sign ups
« Reply #24 on: July 14, 2010, 09:18:13 AM »
I'll join as well. When are you planning to start it? How long are time ranges for day/night?
Day is 24hrs night is 12hrs
or so it says in the rules