So I´m posting this here(again), cause its easier to refer back to a post than to a spoiler...
Sooo basically, there are three sides, townies, mafia and wolves. The goal of the townies is to kill all the mafioso and wolves. The goal of the mafia is to kill the wolf(ves) and be half of the remaining living population. The wolves need to have every one else dead.
There will be two stages during each round, 'day phase' and 'night phase'. Each day, you get to cast a vote on a player. Once night time hits, the player who gets the majority of votes gets lynched. During the night stage, it'll be the turn for the roled players to cast their decisions. This is the time were the mafia and wolf choose their victims, who might appear dead at the start of the new day...
There will be a defined number of roled players(mafia, seer, guardian, masons). All mafia members will know the identity of their partners. On the other hand, townies will not know who else is a townie at the start of the game(except for the masons and seers). The main way for the townies to figure out who the mafia members and the wolf are is by making alliances, speculating the reason behind the kills, etc etc...Teh Ruklez
Read the rules.
Votes must be WRITTEN in bold
. If you edit your post or do not bold it, the vote will NOT be counted*. [* Note:]
- I'll post the head count and if you decide to edit a post after I have counted, I will just refer back to MY post with the count, also edits done within a few minutes, will be counted as valid votes. It is rather inconvenient for me(and EVERYONE else) to check these minor subtleties again and again(not to mention it's also kind of a cheap strategy when lynching...if that's your intention).
Lynch executions will require majority of votes. If only one person votes, that vote will be consider “majority”.
All players can vote to lynch during the day.
No multiple lynching, tie votes results in no lynch.
After you die, keep quiet. (meh...won't be so strict on this particular rule unless someone complains...)
You cannot quote, or screenshot my PMs.
The day phase will last 24 hours, night 12 hours.
If you have a night choice to make, it is due by the posted deadline.
Read the rules again.Win Conditions:
Townies win: The werewolf and the mafia are all dead.
Mafia wins: Werewolf is dead and they equal half the living population
Werewolf wins: Everyone other than the werewolf(es) is dead.
All players will have a role(even a lame one...xD). Townies' Side(12):
Investigator(2) - The good ol' seers. Can learn the role of a player each night. The players pinged will receive notice of the seers' action, but the seers' identity will be kept secret.
Guard - May save one person every night from a mafia or wolf attack. Cannot save them self.
Priest - Gets a chance to kill the werewolf every night. If the priest targets players with roles other than the wolf they will go unaffected and just receive a blessing
Gravekeeper - Views the role of one corpse every night.
Mayor - Can make his vote count as two. Can prevent a lynch, but will then become inactive(ie. cannot use the abilities anymore). If the mayor is killed a vote will be held the next night for a new one. Votes will be PMed to me and the result will be secret.
Highlander - Has a 50% chance of surviving a mafia attack. (I'll flip a coin)
Martyr - When the martyr get's lynched no other deaths will occur that night.
Prostitute - Has 33% chances of blocking the ability of a roled player. If it the block works the prostitute' AIDS gets worse and dies 2 days after. Can still attempt to use the ability while on the process of dying.
Shifty Villager - The person with this role seems to be a mafia Henchman whenever pinged. On the plus side their vote always counts as two votes.
Masons(2) - They begin with only two members. They have no special abilities other than knowing who each other are.Mafia's Side(4):
Mafia Boss - If he is killed while there are other mafia members are alive, they get an extra kill that night.
Henchmen(3) - How many people sign up will affect their numbers same as always. Along with the mafia boss, they get to choose every night one player to be killed.Wolf's side(1):
Werewolf - Can kill one person every night, aligned to them self. Can choose to convert ONE player in the game into a wolf from day 5 onwards, with 50/50 chances of it ending up in a kill. (Note: If the turn ability works, there won't be a wolf kill that given night. If it doesn't work he can try again next night or until it works and then keep on killing...)
Converted wolf - Shares the kill with the original werewolf. If the werewolf dies, the converted wolf can still kill other players but has no power to turn.Night order of events:
Priest - Werewolf (simultaneous)