At first you decorate the entrance with plants, stones etc. to make sure that each door represents a house and each house represents a category of knowledge like e.g. History, or Math. After visualizing the door you go into the house where you visualize about 3-5 rooms. You want to make them spacious enough to store the information you need but also don't want to make it so big as to feel lost or for the items to be isolated and it should be well lid.
Then you use two technigues:
1. you place items in good visible places. They should be the anchor of the sub category of information you want to store. Let's say you are in the House for "history", in the first room you have the antique age, and there you want to learn the names of the great philosophers. For this you imagine a working desk with a lot of letters and items. Each item can be ordered in a certain way or be connected by a certain logic (color code, properties or by thematic connection).
2. you then take 1 specific item in your hand and enlarge it until you can see the smallest detail. On this item you can now place the information anchors you need. For example an ink feather can be broken down into 3 parts, the quill tip, the body and the tail. Each of the part can be enlarged again and be broken down into smaller parts. The feather structure for example could look like houses. And in the houses reside Plato doing things you want to connect to him.
This way one work desk can store book shelves worth of information. It all works on the principle of enlarging physical objects and to link information there.
There are a few guidelines:
- make the image vivid and live
- use colors and sounds
- create movement
- crystallize the visual image of objects as good as possible before enlarging them
Remember, real objects take up space. so you should not overlap them or put them on top of each other.